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Rigid bodies falling into water while hitting ramps.Point masses colliding with each other, the water, and the walls.
 
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2013-05-20, 5:50:46 GMT

viCampus::press - Books published by viCampus

In this section you find books published by viCampus::Press. We offer high quality books in the field of video game development in English and German language. Our English titles are available through all Amazon divisions as well as through our own online shop. Our German titles are available through Amazon.de and by direct order via fax or e-mail, but please note that we only sell our German titles in the European area. Additionally, your local book retailers should be able to order all of our titles for you.

Click on a book's title to get more details and a link to buy the title.

Our English Titles: (Proceed zu German Titles)

Title "Direct3D and 3D Engine Design"
ISBN:1847287956
Author:Stefan Zerbst
Publish Date:2006-06-20 (available)
Info:510 pages
Our Price:39.95 USD
Title "3D Physics and Collision Detection"
ISBN:unknown
Author:Stefan Zerbst
Publish Date:2006-06-27 (not yet published)
Info:500 pages
Our Price:0.00 USD
Title "OpenGL ES Graphics Programming"
ISBN:unknown
Author:Grant James
Publish Date:unknown
Info:400 pages
Our Price:0.00 USD

Our German Titles: (Back to English Titles)

Title "zfxCON05: 2. Konferenz zur Computerspieleentwicklung"
ISBN:3939013005
Author:Engel, Anderson, Zerbst
Publish Date:2005-10-01 (available)
Info:88 pages
Our Price:9.90 EUR
Title "Lua Scripting für Spieleprogrammierer"
ISBN:3939013013
Author:Jürgen Heiss
Publish Date:2006-01-15 (available)
Info:380 pages
Our Price:32.50 EUR
Title "Direct3D und 3D Engine Design"
ISBN:3939013021
Author:Stefan Zerbst
Publish Date:2006-04-11 (available)
Info:508 pages
Our Price:39.00 EUR
Title "3D Physik und Kollisionsdetektion in C++"
ISBN:393901303X
Author:Stefan Zerbst
Publish Date:2006-07-31 (not yet published)
Info:500 pages
Our Price:0.00 EUR


 


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