 | viCampus Articles Article Category: Sipogen Engine | 01.12.2006: Loading and Rendering Quake 3 Arena Maps written by Enrico Zschemisch | | As a beginner or intermediate programmer you have been building your levels with primitives: a box here, a sphere there and so on. Now you are further advanced and/or want to make a game. For this, you will always need some kind of level editor to create the level itself and place all the things in it. This articles shows how to load files created by GtkRadiant, the Quake 3 Level Editor. |
| 06.12.2006: Lightmaps in Quake 3 Arena written by Enrico Zschemisch | | Lighting in games can be calculated in a variety of different ways. A very popular technique are static lightmaps. They have been used over the last years in several games and are still used in Unreal Engine 3. This article shows how to load Lightmaps from Quake 3 maps and how to optimize rendering. |
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